Wednesday, May 10, 2017

GMU Game Design Demo Reel

Here are some highlights from my last semester in the GMU Game Design program. This was a hard semester and I consistently worked at least 20 hours a week on assignments outside of 3 classes and a full time job. Needless to say I'm looking forward to a break!



Sunday, May 7, 2017

Critique 005 GMU Advance Game Animation Class


Animation critique 005 from Professor Greg Grimsby in my Advance Game Animation class, Spring Semester, 2017 in the GMU Game Design program.

Tuesday, April 25, 2017

The Art of Instruments


Midnight Blue Rickenbaker 660-6 


Gretsch G6129-BZ Silver Jet


Gretsch G6118-LTV 125th Anniversary


Thursday, April 13, 2017

Animation Critique 004 GMU Advance Game Animation Class



Animation critique 004 from Professor Greg Grimsby in my Advance Game Animation class, Spring Semester, 2017 in the GMU Game Design program.

3D Model Critique 003 GMU Advance Game Art Class



Modeling critique 003 from Professor Greg Grimsby in my Advance Game Art class, Spring Semester, 2017 in the GMU Game Design program. This took about 20 hours to model and another 20 hours to do UV and texture map painting. See the stages of modeling below ...






Tuesday, April 11, 2017

3D Character Model & Texture Assignment

Here are some "work-in-progress" stages of my latest 3D character model and texture assignment from the Advance Game Art class I am taking at the George Mason University Game Design program (GMU GAME-628).













Friday, March 17, 2017

Animation Critique 003 GMU Advance Game Animation


Professor Grimsby critique of my Heavy Mech run cycle and death cycle. This is a tough teacher but that's good because I find myself wanting to do better. Learning quite a bit this semester ..